Crus Guide
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Crus Guide
Summary of everything
For those too busy *cough*lazy*cough* to read and understand everything
1) Aim for 210 attack speed (either pump base AGI, forge Gem of Wind, wear equipment with lotsa AGI, grab attack speed boosting equipment)
2) Raise your base damage as high as you can (by raising your STR via stats/forging, wearing equipment that gives STR and/or bonuses to min/max damage)
3) Work towards maxing Illusion Slash, Dual Sword Mastery, Shadow Slash, Deftness, Sword Mastery
4) Piss people off with your slash power, until they complain about you in pvp arena already and they won't let you join any matches until you decide to create another char, a con build sealmaster perhaps... boohoo, poor you... but hey, there's DW anyway Smile
5) Get ready to be suspended once in a while for having a suspiciously powerful character, or be flooded with PMs
----------------------------------------------------------------------------
Introduction
Surely you'd expect this, don't forget to say 'hi' ^^
NOTE: this is a pvp build, aiming for doing the most damage in only 1 hit using illusion slash. Please keep that in mind as you go thru the guide.
The goal of this guide is for us to arrive with my idea of the ideal Slasher build. The Crusader class is one of the more popular classes for a couple of reasons that I could imagine:
1) Dual Wielding is teh pwnz0rs
2) Newbies didn't know what class they'd be and picked the Lance char, for aesthetics only
Honestly, my case was the 2nd reason LOL. I wanted to be a ranged fighter at first, but I accidentally completed the swordsman's promotion quest first because I set Argent as my starting city and I thought getting to Icicle to meet Ray was hard. I started playing as soon as open beta started, and there were no crusaders that time, so I never knew about dual wield stuff leetness at the time.
So I stuck with good 'ol Peter... As a wannabe hunter back then, I used my gaming instinct and pumped a good mix of ACC and AGI, that's 4 ACC and 13 AGI, until the level where Senna refused to play with me any longer and decided to throw me off to Peter (yeah, too lazy to crawl into Ray's pad, besides... Peter is equally evil anyway). A few walking, piglet slaying and annoying errands after, I was a swordsman... with 9 ACC -.-
I started with messed up stats, and I had no specific direction with my skills. What I did was to look up each skill's description, carefully note their prerequisites, look their descriptions up at the gameguide and tried them out. I'd raise stats that I deemed I needed - occasionally adding STR whenever I felt killed too slow, added AGI when I get hit a lot. Pretty much a reactionary stance. As for my skills, I aimed for dual sword mastery, so I pretty much worked my way through the prerequisites (up until lv5 berserk). My pre-crusader mistake though was that I pumped a few points on "will of steel" (the one that temporarily adds def), and maxed my "illusion slash" and "swordmastery" too soon. So I started becoming a "slasher" much much earlier than most.
It was only a month later that I found out about Haruhi's AGI swordsman's guide for wannabe crusaders. I patterned myself after his build soon after. At first I was regretting how I allocated my skill points, but I was stubborn and didn't want to start over (I was already close to being a crusader that time, lv38 swordie). I went on with the mindset that if I get enough levels under my belt, I would run out of useful skills to place those points on, and that I'd probably be placing the extra skillpoints on those skills anyway.
My "mistake" maxing swordmastery too early turned out well after all, since I could hold my own against the other slashers with better swords than me (dual dance of eva with fiery has been my trademark at bridge before the xmas event and UGV flooding started). Been using dual dance until my 70's, yeah... took that long before I finally got my turn to unseal my BoE. (I still have my 2nd dance as I type this).
But enough of me, onto the guide itself...
What in blazes is this build I call a SLASHER?
It is a Crusader build that revolves around your illusion slash damage. Your slash is both used offensively and defensively. You will treat your slashing power as your best friend. Everything boils down into it if you're focusing on a slasher build.
How does a SLASHER build look like?
A slasher build is basically a crusader who has milked every bit of opportunity to raise his damage rating. If you're a seriously into the build, you'll exploit every bit of method you'll know just to get that godly damage. Translation: get your base damage as high as possible, using any or all of the following methods:
- raise a pure STR pet
- max your base STR
- get the best swords you can get (figuring out which sword is "best" deserves a chapter in itself, refer to the equipment section once it has been filled up)
- spam forging on your swords
- careful selection of equipment : armor pieces/rings
- train a "buff" cleric, raise its dmg boosting skill as high as you can, maxed if possible, then buff yourself with it
- (maybe sometimes play with career lots if you feel like it)
Since stat points are limited, we have to carefully plan on how we allocate it. As you could see directly below the introduction, the stat/skillpts table shows that we have 184 statpts to play with at lv100. But since it will take a long time to reach that level, we have to carefully plan and tweak our stats every level we gain.
Err... What do you mean when you say "slash"?
I am making reference to the Illusion Slash (IS) skill. Some people might call the normal melee hits as slash, but for the purpose of this guide, I'll be referring to IS as slash.
How do we strengthen our slash power?
This is one area of the guide that is still being researched on, this will be a community effort. But based on common knowledge, a few things directly determine your base slash damage (enemy defense/level not taken into account yet):
- Illusion slash skill level
- Attack Speed (you get dmg multipliers at 140 and 210 aspd)
- Base Damage
Basically you'd want to maintain 210 attack speed, a maxed IS, and pump the base damage as high as you can.
Why do you focus on offense? Why not pump in a bit of con?
Stat points are still limited, and being able to kill mobs in the least time is better AND more fun than hanging around and risking tanking enemy hits/skills. Besides, there will be 3 stages in a crusader's build evolution, I'll describe it as we get further into the discussion. And besides, this is a freaking SLASHER! an assassin if you will! XD
Wouldn't it be cool to 1 slash KO someone then go back into hiding at the shadows? Or creep up on someone and slash+stun them and continue slashing until they die before you hide again? This is a pirate game and we need NINJAs to counter them XD
brief intro - This build is geared for DW, which is where crusaders are the real stars!
The Three Stages of a Slasher's Advancement
Things to note if you plan to stick exactly to this guide
This build will only start to shine once you have learned Stealth and mastered Dual Sword Mastery, Illusion Slash AND Shadow Slash... This was primarily meant to be a Demonic World build, so if you intend to do something similar for the previous mazes, I'd suggest that you delay maxing blood frenzy and focus on other skills first if that's the case.
Stage One - Getting the NINJA speed
Level 10-39 (Swordsman)
You start off as a swordie and you'll have weak damage at this point. But do not despair, you will not be a swordie forever. At this stage, you'll be mostly focusing on getting enough attack speed in preparation for your uber slash power.
By level 39, you will have a total of 30 skillpoints to play with. Since we're aiming for our crusader slasher build, we won't be spending a lot of points on most swordsman skills. Here's the usual swordie->crusader skill build...
Oh wait, scratch that! Since this is MY guide, and I have a specific build in mind - Slasher, I'll deviate from the traditional swordsman builds... I'd do my skill allocation as something like this:
You might notice that I maxed my Illusion Slash rather early. You can choose to go with the traditional way of saving the points for it and spending it on crusader skills first. But based on my personal experience, a swordie with maxed illusion slash using berserk is FUUUUUUUUUUUUUUUN! And it freaks the other swordies out (imagine dealing more dmg than they ever could at such a low level).
I still distinctly remember being able to deal around 350-450 damage with my slash while berserked on skeleton warriors while doing my crusader promotion quest. You should've seen the other swordies that did freak out when they saw me doing that. Their slash even with berserk could only do about 150-200 dmg on the same skeleton. After maxing dual sword mastery, damage jumped up even more, since both swords now deal their normal damage.
Stage Two - Getting the INSANE damage
Level 40-75 (Crusader)
Once you have the speed, you can now focus on raising that base damage as far as you can go. You'll be doing whatever it takes, raising your base damage, forging rage gems into your swords, grow a STR pet, fusion and ugprade your blades to 110% effectiveness, use dmg rings, WHATEVER IT TAKES! GO CRAZY!
Notice how I placed blood frenzy in this stage instead of the previous one. Yeah I noticed that too =x (no idea why I did that either). But now that I think more about it, the pumping of Blood Frenzy can be categorized in either Stage, since our purpose for adding Blood Frenzy is two-fold: 1) quicker pumping of attack speed 2) affords us the ability to pump STR earlier and still get enough attack speed. Plus it looks neater to place the swordie skills in another section, lol.
Stage 2 is mainly about making yourself PVP worthy, which in my opinion means that you have good damage, the ability to stealth, a good stun. I tend to rely on dodge less than other crusaders because I train differently (refer to the next parts of my guide). That explains why I pump deftness last.
Addendum
I've met a few people ingame who strictly followed this skill build, this build order is ok if you are plvled all the way until you get stealth... but if you feel this is kinda hard and you don't mind losing out on a bit of damage and speed, you could try shuffling Blood Frenzy and Sword Mastery into the latter parts of this stage. Say for example if you need shadow slash earlier, work on getting a level of it before continuing on with the build order. Another option is to get stealth first and not max blood frenzy too soon (get 3 deftness, then 1 stealth, then resume pumping blood frenzy). Feel free to experiment, the whole point of this guide is that it is just a guide, and not the canon.
FYI, I'm building a con/agi crusader for fun right now and it is currently level 45... gave it my trusty old lv55 set and a few eva crus chests. It won't be doing major damage but the little guy will be happily strolling with me in DW and maybe be my support in there when the time comes (in case some non-crus guildies are bored and wanna go chesting with me). He's taking care of my good ol' Val (my pure con fairy of valour).
For those too busy *cough*lazy*cough* to read and understand everything
1) Aim for 210 attack speed (either pump base AGI, forge Gem of Wind, wear equipment with lotsa AGI, grab attack speed boosting equipment)
2) Raise your base damage as high as you can (by raising your STR via stats/forging, wearing equipment that gives STR and/or bonuses to min/max damage)
3) Work towards maxing Illusion Slash, Dual Sword Mastery, Shadow Slash, Deftness, Sword Mastery
4) Piss people off with your slash power, until they complain about you in pvp arena already and they won't let you join any matches until you decide to create another char, a con build sealmaster perhaps... boohoo, poor you... but hey, there's DW anyway Smile
5) Get ready to be suspended once in a while for having a suspiciously powerful character, or be flooded with PMs
----------------------------------------------------------------------------
Introduction
Surely you'd expect this, don't forget to say 'hi' ^^
NOTE: this is a pvp build, aiming for doing the most damage in only 1 hit using illusion slash. Please keep that in mind as you go thru the guide.
The goal of this guide is for us to arrive with my idea of the ideal Slasher build. The Crusader class is one of the more popular classes for a couple of reasons that I could imagine:
1) Dual Wielding is teh pwnz0rs
2) Newbies didn't know what class they'd be and picked the Lance char, for aesthetics only
Honestly, my case was the 2nd reason LOL. I wanted to be a ranged fighter at first, but I accidentally completed the swordsman's promotion quest first because I set Argent as my starting city and I thought getting to Icicle to meet Ray was hard. I started playing as soon as open beta started, and there were no crusaders that time, so I never knew about dual wield stuff leetness at the time.
So I stuck with good 'ol Peter... As a wannabe hunter back then, I used my gaming instinct and pumped a good mix of ACC and AGI, that's 4 ACC and 13 AGI, until the level where Senna refused to play with me any longer and decided to throw me off to Peter (yeah, too lazy to crawl into Ray's pad, besides... Peter is equally evil anyway). A few walking, piglet slaying and annoying errands after, I was a swordsman... with 9 ACC -.-
I started with messed up stats, and I had no specific direction with my skills. What I did was to look up each skill's description, carefully note their prerequisites, look their descriptions up at the gameguide and tried them out. I'd raise stats that I deemed I needed - occasionally adding STR whenever I felt killed too slow, added AGI when I get hit a lot. Pretty much a reactionary stance. As for my skills, I aimed for dual sword mastery, so I pretty much worked my way through the prerequisites (up until lv5 berserk). My pre-crusader mistake though was that I pumped a few points on "will of steel" (the one that temporarily adds def), and maxed my "illusion slash" and "swordmastery" too soon. So I started becoming a "slasher" much much earlier than most.
It was only a month later that I found out about Haruhi's AGI swordsman's guide for wannabe crusaders. I patterned myself after his build soon after. At first I was regretting how I allocated my skill points, but I was stubborn and didn't want to start over (I was already close to being a crusader that time, lv38 swordie). I went on with the mindset that if I get enough levels under my belt, I would run out of useful skills to place those points on, and that I'd probably be placing the extra skillpoints on those skills anyway.
My "mistake" maxing swordmastery too early turned out well after all, since I could hold my own against the other slashers with better swords than me (dual dance of eva with fiery has been my trademark at bridge before the xmas event and UGV flooding started). Been using dual dance until my 70's, yeah... took that long before I finally got my turn to unseal my BoE. (I still have my 2nd dance as I type this).
But enough of me, onto the guide itself...
What in blazes is this build I call a SLASHER?
It is a Crusader build that revolves around your illusion slash damage. Your slash is both used offensively and defensively. You will treat your slashing power as your best friend. Everything boils down into it if you're focusing on a slasher build.
How does a SLASHER build look like?
A slasher build is basically a crusader who has milked every bit of opportunity to raise his damage rating. If you're a seriously into the build, you'll exploit every bit of method you'll know just to get that godly damage. Translation: get your base damage as high as possible, using any or all of the following methods:
- raise a pure STR pet
- max your base STR
- get the best swords you can get (figuring out which sword is "best" deserves a chapter in itself, refer to the equipment section once it has been filled up)
- spam forging on your swords
- careful selection of equipment : armor pieces/rings
- train a "buff" cleric, raise its dmg boosting skill as high as you can, maxed if possible, then buff yourself with it
- (maybe sometimes play with career lots if you feel like it)
Since stat points are limited, we have to carefully plan on how we allocate it. As you could see directly below the introduction, the stat/skillpts table shows that we have 184 statpts to play with at lv100. But since it will take a long time to reach that level, we have to carefully plan and tweak our stats every level we gain.
Err... What do you mean when you say "slash"?
I am making reference to the Illusion Slash (IS) skill. Some people might call the normal melee hits as slash, but for the purpose of this guide, I'll be referring to IS as slash.
How do we strengthen our slash power?
This is one area of the guide that is still being researched on, this will be a community effort. But based on common knowledge, a few things directly determine your base slash damage (enemy defense/level not taken into account yet):
- Illusion slash skill level
- Attack Speed (you get dmg multipliers at 140 and 210 aspd)
- Base Damage
Basically you'd want to maintain 210 attack speed, a maxed IS, and pump the base damage as high as you can.
Why do you focus on offense? Why not pump in a bit of con?
Stat points are still limited, and being able to kill mobs in the least time is better AND more fun than hanging around and risking tanking enemy hits/skills. Besides, there will be 3 stages in a crusader's build evolution, I'll describe it as we get further into the discussion. And besides, this is a freaking SLASHER! an assassin if you will! XD
Wouldn't it be cool to 1 slash KO someone then go back into hiding at the shadows? Or creep up on someone and slash+stun them and continue slashing until they die before you hide again? This is a pirate game and we need NINJAs to counter them XD
brief intro - This build is geared for DW, which is where crusaders are the real stars!
The Three Stages of a Slasher's Advancement
Things to note if you plan to stick exactly to this guide
This build will only start to shine once you have learned Stealth and mastered Dual Sword Mastery, Illusion Slash AND Shadow Slash... This was primarily meant to be a Demonic World build, so if you intend to do something similar for the previous mazes, I'd suggest that you delay maxing blood frenzy and focus on other skills first if that's the case.
Stage One - Getting the NINJA speed
Level 10-39 (Swordsman)
You start off as a swordie and you'll have weak damage at this point. But do not despair, you will not be a swordie forever. At this stage, you'll be mostly focusing on getting enough attack speed in preparation for your uber slash power.
By level 39, you will have a total of 30 skillpoints to play with. Since we're aiming for our crusader slasher build, we won't be spending a lot of points on most swordsman skills. Here's the usual swordie->crusader skill build...
Oh wait, scratch that! Since this is MY guide, and I have a specific build in mind - Slasher, I'll deviate from the traditional swordsman builds... I'd do my skill allocation as something like this:
- Code:
Lvl Skill Pts Remaining
10 Concentration 1 0
11 Concentration 1 0
12 Sword Mastery 1 0
13 Sword Mastery 1 0
14 Sword Mastery 1 0
15 Illusion Slash 1 0
16 Illusion Slash 1 0
17 Illusion Slash 1 0
18 Illusion Slash 1 0
19 Berserk 1 0
20 Berserk 1 0
21 Berserk 1 0
22 Berserk 1 0
23 Berserk 1 0
24 Illusion Slash 1 0
25 Illusion Slash 1 0
26 Illusion Slash 1 0
27 Illusion Slash 1 0
28 Illusion Slash 1 0
29 Illusion Slash 1 0
30 1
31 2
32 3
33 4
34 5
35 6
36 7
37 8
38 9
39 10
You might notice that I maxed my Illusion Slash rather early. You can choose to go with the traditional way of saving the points for it and spending it on crusader skills first. But based on my personal experience, a swordie with maxed illusion slash using berserk is FUUUUUUUUUUUUUUUN! And it freaks the other swordies out (imagine dealing more dmg than they ever could at such a low level).
I still distinctly remember being able to deal around 350-450 damage with my slash while berserked on skeleton warriors while doing my crusader promotion quest. You should've seen the other swordies that did freak out when they saw me doing that. Their slash even with berserk could only do about 150-200 dmg on the same skeleton. After maxing dual sword mastery, damage jumped up even more, since both swords now deal their normal damage.
Stage Two - Getting the INSANE damage
Level 40-75 (Crusader)
Once you have the speed, you can now focus on raising that base damage as far as you can go. You'll be doing whatever it takes, raising your base damage, forging rage gems into your swords, grow a STR pet, fusion and ugprade your blades to 110% effectiveness, use dmg rings, WHATEVER IT TAKES! GO CRAZY!
- Code:
Lvl Skill Pts Remaining
40 Dual Sword Mastery 10 1
40 Blood Frenzy 1 0
41 Blood Frenzy 1 0
42 Blood Frenzy 1 0
43 Blood Frenzy 1 0
44 Blood Frenzy 1 0
45 Blood Frenzy 1 0
46 Blood Frenzy 1 0
47 Blood Frenzy 1 0
48 Blood Frenzy 1 0
49 Blood Frenzy 1 0
50 Deftness 1 0
51 Deftness 1 0
52 Deftness 1 0
53 Stealth 1 0
54 Shadow Slash 1 0
55 Shadow Slash 1 0
56 Shadow Slash 1 0
57 Shadow Slash 1 0
58 Shadow Slash 1 0
59 Shadow Slash 1 0
60 Shadow Slash 1 0
61 Shadow Slash 1 0
62 Shadow Slash 1 0
63 Shadow Slash 1 0
64 Stealth 1 0
65 Stealth 2 1
66 Sword Mastery 2 0
67 Sword Mastery 1 0
68 Sword Mastery 1 0
69 Sword Mastery 1 0
70 Sword Mastery 1 0
71 Sword Mastery 1 0
72 Deftness 1 0
73 Deftness 1 0
74 Deftness 1 0
75 Deftness 2 0
76 Deftness 1 0
77 Deftness 1 0
Notice how I placed blood frenzy in this stage instead of the previous one. Yeah I noticed that too =x (no idea why I did that either). But now that I think more about it, the pumping of Blood Frenzy can be categorized in either Stage, since our purpose for adding Blood Frenzy is two-fold: 1) quicker pumping of attack speed 2) affords us the ability to pump STR earlier and still get enough attack speed. Plus it looks neater to place the swordie skills in another section, lol.
Stage 2 is mainly about making yourself PVP worthy, which in my opinion means that you have good damage, the ability to stealth, a good stun. I tend to rely on dodge less than other crusaders because I train differently (refer to the next parts of my guide). That explains why I pump deftness last.
Addendum
I've met a few people ingame who strictly followed this skill build, this build order is ok if you are plvled all the way until you get stealth... but if you feel this is kinda hard and you don't mind losing out on a bit of damage and speed, you could try shuffling Blood Frenzy and Sword Mastery into the latter parts of this stage. Say for example if you need shadow slash earlier, work on getting a level of it before continuing on with the build order. Another option is to get stealth first and not max blood frenzy too soon (get 3 deftness, then 1 stealth, then resume pumping blood frenzy). Feel free to experiment, the whole point of this guide is that it is just a guide, and not the canon.
FYI, I'm building a con/agi crusader for fun right now and it is currently level 45... gave it my trusty old lv55 set and a few eva crus chests. It won't be doing major damage but the little guy will be happily strolling with me in DW and maybe be my support in there when the time comes (in case some non-crus guildies are bored and wanna go chesting with me). He's taking care of my good ol' Val (my pure con fairy of valour).
Last edited by AlvinDj on Sat 10 May - 20:01; edited 3 times in total
Re: Crus Guide
Stage Three - Survivability
Level 74 onwards (Crusader)
You'll reach the point where your base STR is maxed. From this point onwards, you'll want to either continue pumping AGI or pump CON all the way. Most would go CON all the way at this point, but some might add a few more AGI for their own reasons (I have mine *cough*drakan*cough*)
At this point, you have pretty much obtained all the necessary crusader skills. Whatever skills you take from this point is solely your decision, and depends on your playing style. Maybe you could raise your stealth a bit more? or...
GET POISON DART! LOL! what's a ninja without a poisonous dart? XD
Seriously speaking, I'd definitely recommend pumping more stealth. Aim for lv3, it's very very much worth it. You get 50 secs stealth time vs 30 sec cooldown (apparently the skill description isn't correct, it ain't 5 secs more per level). In fact, if you're really into being an ambush slasher, I'd definitely recommend getting lv3 stealth before maxing deftness and sword mastery.
Must-have Slasher Skills
Illusion Slash
The skill that starts it all. If not for this, a slasher will not be a slasher.
Berserk
Temporarily raises attack speed for ~20 secs. Very handy for getting that aspd boost at lower levels. It is also pretty useful at higher levels as it helps you quickly finish off mobs/players/mazechests with high hp using regular melee attacks.
Deftness
Raises dodge by 3 pts per skill level, very handy when you're heavily into solo grinding using head-on melee attacks. Works best when supported by hitrate/berserk raising equipment.
Shadow Slash
AKA "Stun", particularly useful when going up against opponents that can't be killed in a single illusion slash or a few melee strikes. A must skill for PvP and bossing, or self powerlevelling at dangerous mobs.
Blood Frenzy
When it says it decreases the cooldown between your attacks when dual wielding, what it means is that it increases your attack speed while holding two swords. BF is particularly useful because it allows you to reach the 210 attack speed mark with lesser base AGI, which means that you could pump STR earlier and get the damage earlier.
Dual Sword Mastery
By default, when dual wielding swords, your offhand weapon receives a damage penalty. Your offhand weapon's damage starts off at 20% effectiveness. Raising your dual sword mastery raises your offhand weapon's damage effectiveness. That's 100% for a maxed dual sword mastery.
Stealth
Allows you to avoid detection by mobs, or other players in PvP areas. Bosses and maze chests have the true sight ability, which disables stealth within a certain radius. True sight and AoE damage skills can also cancel stealth.
Part 1 - Stats Sheets
A bunch of numbers here and there, careful, don't lose your head
Stat and Skill Pts due to level
Comments
You get 5 stat points every 10 levels. From lv60 onwards, you receive an extra stat point per level. You get 1 skill pt per level from 10 onwards, except every 5 levels from 65 onwards - where you'll get 2 skillpoints each.
Base Damage due to strength
Level 74 onwards (Crusader)
You'll reach the point where your base STR is maxed. From this point onwards, you'll want to either continue pumping AGI or pump CON all the way. Most would go CON all the way at this point, but some might add a few more AGI for their own reasons (I have mine *cough*drakan*cough*)
At this point, you have pretty much obtained all the necessary crusader skills. Whatever skills you take from this point is solely your decision, and depends on your playing style. Maybe you could raise your stealth a bit more? or...
GET POISON DART! LOL! what's a ninja without a poisonous dart? XD
Seriously speaking, I'd definitely recommend pumping more stealth. Aim for lv3, it's very very much worth it. You get 50 secs stealth time vs 30 sec cooldown (apparently the skill description isn't correct, it ain't 5 secs more per level). In fact, if you're really into being an ambush slasher, I'd definitely recommend getting lv3 stealth before maxing deftness and sword mastery.
Must-have Slasher Skills
Illusion Slash
The skill that starts it all. If not for this, a slasher will not be a slasher.
Berserk
Temporarily raises attack speed for ~20 secs. Very handy for getting that aspd boost at lower levels. It is also pretty useful at higher levels as it helps you quickly finish off mobs/players/mazechests with high hp using regular melee attacks.
Deftness
Raises dodge by 3 pts per skill level, very handy when you're heavily into solo grinding using head-on melee attacks. Works best when supported by hitrate/berserk raising equipment.
Shadow Slash
AKA "Stun", particularly useful when going up against opponents that can't be killed in a single illusion slash or a few melee strikes. A must skill for PvP and bossing, or self powerlevelling at dangerous mobs.
Blood Frenzy
When it says it decreases the cooldown between your attacks when dual wielding, what it means is that it increases your attack speed while holding two swords. BF is particularly useful because it allows you to reach the 210 attack speed mark with lesser base AGI, which means that you could pump STR earlier and get the damage earlier.
Dual Sword Mastery
By default, when dual wielding swords, your offhand weapon receives a damage penalty. Your offhand weapon's damage starts off at 20% effectiveness. Raising your dual sword mastery raises your offhand weapon's damage effectiveness. That's 100% for a maxed dual sword mastery.
Stealth
Allows you to avoid detection by mobs, or other players in PvP areas. Bosses and maze chests have the true sight ability, which disables stealth within a certain radius. True sight and AoE damage skills can also cancel stealth.
Part 1 - Stats Sheets
A bunch of numbers here and there, careful, don't lose your head
Stat and Skill Pts due to level
- Code:
Stat Total Skill Total
Level Pts Statpts Pts Skillpts
1 4 4 0 0
2 1 5 0 0
3 1 6 0 0
4 1 7 0 0
5 1 8 0 0
6 1 9 0 0
7 1 10 0 0
8 1 11 0 0
9 1 12 0 0
10 5 17 1 1
11 1 18 1 2
12 1 19 1 3
13 1 20 1 4
14 1 21 1 5
15 1 22 1 6
16 1 23 1 7
17 1 24 1 8
18 1 25 1 9
19 1 26 1 10
20 5 31 1 11
21 1 32 1 12
22 1 33 1 13
23 1 34 1 14
24 1 35 1 15
25 1 36 1 16
26 1 37 1 17
27 1 38 1 18
28 1 39 1 19
29 1 40 1 20
30 5 45 1 21
31 1 46 1 22
32 1 47 1 23
33 1 48 1 24
34 1 49 1 25
35 1 50 1 26
36 1 51 1 27
37 1 52 1 28
38 1 53 1 29
39 1 54 1 30
40 5 59 1 31
41 1 60 1 32
42 1 61 1 33
43 1 62 1 34
44 1 63 1 35
45 1 64 1 36
46 1 65 1 37
47 1 66 1 38
48 1 67 1 39
49 1 68 1 40
50 5 73 1 41
51 1 74 1 42
52 1 75 1 43
53 1 76 1 44
54 1 77 1 45
55 1 78 1 46
56 1 79 1 47
57 1 80 1 48
58 1 81 1 49
59 1 82 1 50
60 6 88 1 51
61 2 90 1 52
62 2 92 1 53
63 2 94 1 54
64 2 96 1 55
65 2 98 2 57
66 2 100 1 58
67 2 102 1 59
68 2 104 1 60
69 2 106 1 61
70 6 112 2 63
71 2 114 1 64
72 2 116 1 65
73 2 118 1 66
74 2 120 1 67
75 2 122 2 69
76 2 124 1 70
77 2 126 1 71
78 2 128 1 72
79 2 130 1 73
80 6 136 2 75
81 2 138 1 76
82 2 140 1 77
83 2 142 1 78
84 2 144 1 79
85 2 146 2 81
86 2 148 1 82
87 2 150 1 83
88 2 152 1 84
89 2 154 1 85
90 6 160 2 87
91 2 162 1 88
92 2 164 1 89
93 2 166 1 90
94 2 168 1 91
95 2 170 2 93
96 2 172 1 94
97 2 174 1 95
98 2 176 1 96
99 2 178 1 97
100 6 184 2 99
Comments
You get 5 stat points every 10 levels. From lv60 onwards, you receive an extra stat point per level. You get 1 skill pt per level from 10 onwards, except every 5 levels from 65 onwards - where you'll get 2 skillpoints each.
Base Damage due to strength
- Code:
DMG DMG From
STR DMG Diff 5 STR
5 7 N/A N/A
6 9 2 N/A
7 10 1 N/A
8 12 2 N/A
9 13 1 N/A
10 16 3 9
11 18 2 9
12 19 1 9
13 21 2 9
14 22 1 9
15 26 4 10
16 27 1 9
17 29 2 10
18 30 1 9
19 32 2 10
20 36 4 10
21 37 1 10
22 39 2 10
23 40 1 10
24 42 2 10
25 47 5 11
26 49 2 12
27 50 1 11
28 52 2 12
29 53 1 11
30 59 6 12
31 60 1 11
32 62 2 12
33 63 1 11
34 65 2 12
35 72 7 13
36 73 1 13
37 75 2 13
38 76 1 13
39 78 2 13
40 85 7 13
41 87 2 14
42 88 1 13
43 90 2 14
44 91 1 13
45 99 8 14
46 101 2 14
47 102 1 14
48 104 2 14
49 105 1 14
50 115 10 16
51 116 1 15
52 118 2 16
53 119 1 15
54 121 2 16
55 130 9 15
56 132 2 16
57 133 1 15
58 135 2 16
59 136 1 15
60 147 11 17
61 149 2 17
62 150 1 17
63 152 2 17
64 153 1 17
65 165 12 18
66 166 1 17
67 168 2 18
68 169 1 17
69 171 2 18
70 183 12 18
71 184 1 18
72 186 2 18
73 187 1 18
74 189 2 18
75 202 13 19
76 204 2 20
77 205 1 19
78 207 2 20
79 208 1 19
80 222 14 20
81 223 1 19
82 225 2 20
83 226 1 19
84 228 2 20
85 243 15 21
86 244 1 21
87 246 2 21
88 247 1 21
89 249 2 21
90 264 15 21
91 266 2 22
92 267 1 21
93 269 2 22
94 270 1 21
95 286 16 22
96 288 2 22
97 289 1 22
98 291 2 22
99 292 1 22
100 310 18 24
101 311 1 23
102 313 2 24
103 314 1 23
104 316 2 24
105 333 17 23
106 335 2 24
107 336 1 23
108 338 2 24
109 339 1 23
110 358 19 25
111 360 2 25
112 361 1 25
113 363 2 25
114 364 1 25
115 384 20 26
116 386 2 26
117 387 1 26
118 389 2 26
119 390 1 26
120 410 20 26
121 411 1 25
122 413 2 26
123 414 1 25
124 416 2 26
125 437 21 27
126 439 2 28
127 440 1 27
128 442 2 28
129 443 1 27
130 465 22 28
131 466 1 27
132 468 2 28
133 469 1 27
134 471 2 28
135 494 23 29
136 495 1 29
137 497 2 29
138 498 1 29
139 500 2 29
140 523 23 29
141 525 2 30
142 526 1 29
143 528 2 30
144 529 1 29
145 553 24 30
146 555 2 30
147 556 1 30
148 558 2 30
149 559 1 30
150 585 26 32
151 586 1 31
152 588 2 32
153 589 1 31
154 591 2 32
155 616 25 31
156 618 2 32
157 619 1 31
158 621 2 32
159 622 1 31
160 649 27 33
161 651 2 33
162 652 1 33
163 654 2 33
164 655 1 33
165 683 28 34
166 684 1 33
167 686 2 34
168 687 1 33
169 689 2 34
170 717 28 34
171 718 1 34
172 720 2 34
173 721 1 34
174 723 2 34
175 752 29 35
176 754 2 36
177 755 1 35
178 757 2 36
179 758 1 35
180 788 30 36
181 789 1 35
182 791 2 36
183 792 1 35
184 794 2 36
185 825 31 37
186 826 1 37
187 828 2 37
188 829 1 37
189 831 2 37
190 862 31 37
191 864 2 38
192 865 1 37
193 867 2 38
194 868 1 37
195 900 32 38
196 902 2 38
197 903 1 38
198 905 2 38
199 906 1 38
200 940 34 40
201 941 1 39
202 943 2 40
203 944 1 39
204 946 2 40
205 980 34 40
206 981 1 40
207 982 1 39
208 984 2 40
209 985 1 39
210 1020 35 40
211 1022 2 41
212 1023 1 41
213 1025 2 41
214 1026 1 41
215 1062 36 42
216 1063 1 41
217 1065 2 42
218 1066 1 41
219 1068 2 42
220 1104 36 42
221 1105 1 42
222 1107 2 42
223 1108 1 42
224 1110 2 42
225 1147 37 43
226 1148 1 43
227 1150 2 43
228 1151 1 43
229 1153 2 43
230 1191 38 44
231 1192 1 44
232 1193 1 43
233 1195 2 44
234 1197 2 44
235 1236 39 45
236 1237 1 45
237 1239 2 46
238 1240 1 45
239 1242 2 45
240 1281 39 45
241 1283 2 46
242 1284 1 45
243 1286 2 46
244 1287 1 45
245 1327 40 46
246 1329 2 46
247 1330 1 46
248 1332 2 46
249 1333 1 46
250 1375 42 48
251 1376 1 47
252 1378 2 48
253 1379 1 47
254 1381 2 48
255 1423 42 48
256 1424 1 48
257 1425 1 47
258 1427 2 48
259 1428 1 47
260 1471 43 48
261 1473 2 49
262 1474 1 49
263 1476 2 49
264 1477 1 49
265 1521 44 50
266 1522 1 49
267 1524 2 50
268 1525 1 49
269 1527 2 50
270 1571 44 50
271 1572 1 50
272 1574 2 50
273 1575 1 50
274 1577 2 50
275 1622 45 51
276 1624 2 52
277 1625 1 51
278 1627 2 52
279 1628 1 51
280 1674 46 52
281 1675 1 51
282 1677 2 52
283 1678 1 51
284 1680 2 52
285 1727 47 53
286 1728 1 53
287 1730 2 53
288 1731 1 53
289 1733 2 53
290 1780 47 53
291 1782 2 54
292 1783 1 53
293 1785 2 54
294 1786 1 53
295 1834 48 54
296 1836 2 54
297 1837 1 54
298 1839 2 54
299 1840 1 54
300 1890 50 56
Re: Crus Guide
Comments
You get about 1.5 more damage per STR (rounded down), and also get damage boosts every 5 STR. The above table shows that forging purely with Gem of Rage (+5 STR) *could* be better than forging Eye of the Black Dragon gems (+50 dmg), if and only if you manage to end up with at least 275 STR (51 dmg bonus for the 5 str added).
Attack Speed and Dodge due to Agility
HP and Defense due to Con
Comments
Crusaders generally have an average HP progression rate (you should see the champ's HP progression, LOL). But nevertheless, we crusaders still receive HP boosts every 7 CON. Why 7? I have abso-freaking no idea =x
A magic number will be 35 con (Lv4 colossus on your unsealed Armor of Enigma, if you have 5 base con only), it's not that hard to do, and you get the nifty hp boost too. 40 Con (Lv5 colossus on unsealed AoE) is also another good milestone, as you get the HP bonus AND a decent amount of def. It beats both shining and glowing gem at the same time, HUZZAH!
Hitrate due to ACC
Comments
It is very clear here, that for every 5 ACC a crusader gets, he only gets 3 more hitrate. This pretty much makes it obvious that forging the Gem of Striking (+5 ACC into your gloves is much much worse than forging a Lustrious Gem (+5 hitrate).
You get about 1.5 more damage per STR (rounded down), and also get damage boosts every 5 STR. The above table shows that forging purely with Gem of Rage (+5 STR) *could* be better than forging Eye of the Black Dragon gems (+50 dmg), if and only if you manage to end up with at least 275 STR (51 dmg bonus for the 5 str added).
Attack Speed and Dodge due to Agility
- Code:
Dodge ASPD Dodge
AGI ASPD Dodge per AGI per AGI
5 71 10 N/A N/A
6 72 11 1.00 1.00
7 73 12 1.00 1.00
8 75 13 1.33 0.75
9 76 13 1.25 0.60
10 77 14 1.20 0.67
11 78 15 1.17 0.71
12 80 16 1.29 0.67
13 81 16 1.25 0.60
14 82 17 1.22 0.64
15 83 18 1.20 0.67
16 85 19 1.27 0.64
17 86 19 1.25 0.60
18 87 20 1.23 0.63
19 88 21 1.21 0.65
20 90 22 1.27 0.63
21 91 22 1.25 0.60
22 92 23 1.24 0.62
23 93 24 1.22 0.64
24 95 25 1.26 0.63
25 96 25 1.25 0.60
26 97 26 1.24 0.62
27 98 27 1.23 0.63
28 100 28 1.26 0.62
29 101 28 1.25 0.60
30 102 29 1.24 0.61
31 103 30 1.23 0.63
32 105 31 1.26 0.62
33 106 31 1.25 0.60
34 107 32 1.24 0.61
35 108 33 1.23 0.62
36 110 34 1.26 0.62
37 111 34 1.25 0.60
38 112 35 1.24 0.61
39 113 36 1.24 0.62
40 115 37 1.26 0.61
41 116 37 1.25 0.60
42 117 38 1.24 0.61
43 118 39 1.24 0.62
44 120 40 1.26 0.61
45 121 40 1.25 0.60
46 122 41 1.24 0.61
47 123 42 1.24 0.62
48 125 43 1.26 0.61
49 126 43 1.25 0.60
50 127 44 1.24 0.61
51 128 45 1.24 0.61
52 130 46 1.26 0.61
53 131 46 1.25 0.60
54 132 47 1.24 0.61
55 133 48 1.24 0.61
56 135 49 1.25 0.61
57 136 49 1.25 0.60
58 137 50 1.25 0.61
59 138 51 1.24 0.61
60 140 52 1.25 0.61
61 141 52 1.25 0.60
62 142 53 1.25 0.61
63 143 54 1.24 0.61
64 145 55 1.25 0.61
65 146 55 1.25 0.60
66 147 56 1.25 0.61
67 148 57 1.24 0.61
68 150 58 1.25 0.61
69 151 58 1.25 0.60
70 152 59 1.25 0.60
71 153 60 1.24 0.61
72 155 61 1.25 0.61
73 156 61 1.25 0.60
74 157 62 1.25 0.60
75 158 63 1.24 0.61
76 160 64 1.25 0.61
77 161 64 1.25 0.60
78 162 65 1.25 0.60
79 163 66 1.24 0.61
80 165 67 1.25 0.61
81 166 67 1.25 0.60
82 167 68 1.25 0.60
83 168 69 1.24 0.61
84 170 70 1.25 0.61
85 171 70 1.25 0.60
86 172 71 1.25 0.60
87 173 72 1.24 0.61
88 175 73 1.25 0.61
89 176 73 1.25 0.60
90 177 74 1.25 0.60
91 178 75 1.24 0.61
92 180 76 1.25 0.61
93 181 76 1.25 0.60
94 182 77 1.25 0.60
95 183 78 1.24 0.61
96 185 79 1.25 0.61
97 186 79 1.25 0.60
98 187 80 1.25 0.60
99 188 81 1.24 0.61
100 190 82 1.25 0.61
101 191 82 1.25 0.60
102 192 82 1.25 0.60
103 193 82 1.24 0.59
104 195 82 1.25 0.58
105 196 82 1.25 0.58
106 197 82 1.25 0.57
107 198 82 1.25 0.57
108 199 82 1.24 0.56
109 201 82 1.25 0.55
110 202 82 1.25 0.55
111 203 82 1.25 0.55
112 204 82 1.24 0.54
113 206 82 1.25 0.53
114 207 82 1.25 0.53
115 208 82 1.25 0.53
116 210 82 1.25 0.52
HP and Defense due to Con
- Code:
HP Def HP / Def /
Con HP Def Diff Diff 5 Con 5 Con
5 145 5 N/A N/A N/A N/A
6 160 6 15 1 N/A N/A
7 182 7 22 1 N/A N/A
8 197 8 15 1 N/A N/A
9 212 9 15 1 67 4
10 227 10 15 1 82 5
11 242 11 15 1 82 5
12 257 12 15 1 75 5
13 272 13 15 1 75 5
14 308 14 36 1 96 5
15 323 15 15 1 96 5
16 338 16 15 1 96 5
17 353 17 15 1 96 5
18 368 18 15 1 96 5
19 383 19 15 1 75 5
20 433 20 50 1 110 5
21 448 21 15 1 110 5
22 463 22 15 1 110 5
23 478 24 15 2 110 6
24 493 25 15 1 110 6
25 508 26 15 1 75 6
26 523 28 15 2 75 7
27 587 29 64 1 124 7
28 602 30 15 1 124 6
29 617 32 15 2 124 7
30 632 33 15 1 124 7
31 647 33 15 0 124 5
32 662 34 15 1 75 5
33 677 35 15 1 75 5
34 755 36 78 1 138 4
35 770 37 15 1 138 4
36 785 38 15 1 138 5
37 800 40 15 2 138 6
38 815 41 15 1 138 6
39 830 42 15 1 75 6
40 922 43 92 1 152 6
41 937 44 15 1 152 6
42 952 45 15 1 152 5
43 967 47 15 2 152 6
44 982 48 15 1 152 6
45 997 49 15 1 75 6
46 1012 50 15 1 75 6
47 1118 51 106 1 166 6
48 1133 53 15 2 166 6
49 1148 54 15 1 166 6
50 1163 55 15 1 166 6
51 1178 56 15 1 166 6
52 1193 58 15 2 75 7
53 1208 59 15 1 75 6
54 1328 60 120 1 180 6
55 1343 61 15 1 180 6
56 1358 63 15 2 180 7
57 1373 64 15 1 180 6
58 1388 65 15 1 180 6
59 1403 66 15 1 75 6
60 1418 68 15 2 75 7
61 1552 69 134 1 194 6
62 1567 70 15 1 194 6
63 1582 71 15 1 194 6
64 1597 73 15 2 194 7
65 1612 74 15 1 194 6
66 1627 75 15 1 75 6
67 1775 77 148 2 208 7
68 1790 78 15 1 208 7
69 1805 79 15 1 208 6
70 1820 81 15 2 208 7
71 1835 82 15 1 208 7
72 1850 83 15 1 75 6
73 1865 84 15 1 75 6
74 2027 86 162 2 222 7
75 2042 87 15 1 222 6
76 2057 88 15 1 222 6
77 2072 90 15 2 222 7
78 2087 91 15 1 222 7
79 2102 93 15 2 75 7
80 2278 94 176 1 236 7
81 2293 95 15 1 236 7
82 2308 97 15 2 236 7
83 2323 98 15 1 236 7
84 2338 99 15 1 236 6
85 2353 101 15 2 75 7
86 2368 102 15 1 75 7
87 2558 104 190 2 250 7
88 2573 105 15 1 250 7
89 2588 106 15 1 250 7
90 2603 108 15 2 250 7
91 2618 109 15 1 250 7
92 2633 111 15 2 75 7
93 2648 112 15 1 75 7
94 2852 113 204 1 264 7
95 2867 115 15 2 264 7
96 2882 116 15 1 264 7
97 2897 118 15 2 264 7
98 2912 119 15 1 264 7
99 2927 121 15 2 75 8
100 3145 122 218 1 278 7
101 3160 123 15 1 278 7
102 3175 125 15 2 278 7
103 3190 126 15 1 278 7
104 3205 128 15 2 278 7
105 3220 129 15 1 75 7
106 3235 131 15 2 75 8
107 3467 132 232 1 292 7
108 3482 134 15 2 292 8
109 3497 135 15 1 292 7
110 3512 137 15 2 292 8
111 3527 138 15 1 292 7
112 3542 140 15 2 75 8
113 3557 141 15 1 75 7
114 3803 143 246 2 306 8
115 3818 144 15 1 306 7
116 3833 146 15 2 306 8
117 3848 147 15 1 306 7
118 3863 149 15 2 306 8
119 3878 150 15 1 75 7
120 3938 152 60 2 120 8
121 3953 153 15 1 120 7
122 3968 155 15 2 120 8
123 3983 157 15 2 120 8
124 3998 158 15 1 120 8
125 4013 160 15 2 75 8
126 4228 161 215 1 275 8
127 4502 163 274 2 534 8
128 4517 164 15 1 534 7
129 4532 166 15 2 534 8
130 4547 168 15 2 534 8
131 4562 169 15 1 334 8
132 4577 171 15 2 75 8
133 4592 172 15 1 75 8
134 4830 174 238 2 298 8
135 4895 176 65 2 348 8
136 4910 177 15 1 348 8
137 4925 179 15 2 348 8
138 4940 180 15 1 348 8
139 4955 182 15 2 125 8
140 5257 184 302 2 362 8
141 5272 185 15 1 362 8
142 5287 187 15 2 362 8
143 5302 189 15 2 362 9
144 5317 190 15 1 362 8
145 5332 192 15 2 75 8
146 5347 193 15 1 75 8
147 5663 195 316 2 376 8
148 5678 197 15 2 376 8
149 5693 198 15 1 376 8
150 5708 200 15 2 376 8
151 5723 202 15 2 376 9
152 5738 203 15 1 75 8
153 5753 205 15 2 75 8
154 5783 207 30 2 90 9
155 5798 209 15 2 90 9
156 5813 210 15 1 90 8
157 5828 212 15 2 90 9
158 5843 214 15 2 90 9
159 5858 215 15 1 75 8
160 6502 217 644 2 704 8
161 6517 219 15 2 704 9
162 6532 221 15 2 704 9
163 6547 222 15 1 704 8
164 6562 224 15 2 704 9
165 6577 226 15 2 75 9
166 6592 228 15 2 75 9
167 6950 229 358 1 418 8
168 6965 231 15 2 418 9
169 6980 233 15 2 418 9
170 6995 235 15 2 418 9
171 7010 236 15 1 418 8
172 7025 238 15 2 75 9
173 7040 240 15 2 75 9
174 7412 242 372 2 432 9
175 7427 243 15 1 432 8
176 7442 245 15 2 432 9
177 7557 247 115 2 532 9
178 7572 249 15 2 532 9
179 7587 251 15 2 175 9
180 7873 252 286 1 446 9
181 7888 254 15 2 446 9
182 7903 256 15 2 346 9
183 7918 258 15 2 346 9
184 7933 260 15 2 346 9
185 7948 262 15 2 75 10
186 7963 263 15 1 75 9
187 8363 265 400 2 460 9
188 8378 267 15 2 460 9
189 8393 269 15 2 460 9
190 8408 271 15 2 460 9
191 8423 273 15 2 460 10
192 8438 274 15 1 75 9
193 8453 276 15 2 75 9
194 8867 278 414 2 474 9
195 8882 280 15 2 474 9
196 8897 282 15 2 474 9
197 8912 284 15 2 474 10
198 8927 286 15 2 474 10
199 8942 288 15 2 75 10
200 9370 290 428 2 488 10
Comments
Crusaders generally have an average HP progression rate (you should see the champ's HP progression, LOL). But nevertheless, we crusaders still receive HP boosts every 7 CON. Why 7? I have abso-freaking no idea =x
A magic number will be 35 con (Lv4 colossus on your unsealed Armor of Enigma, if you have 5 base con only), it's not that hard to do, and you get the nifty hp boost too. 40 Con (Lv5 colossus on unsealed AoE) is also another good milestone, as you get the HP bonus AND a decent amount of def. It beats both shining and glowing gem at the same time, HUZZAH!
Hitrate due to ACC
- Code:
Hitrate Hitrate /
ACC Hitrate Diff 5 ACC
5 10 N/A N/A
6 10 0 N/A
7 11 1 N/A
8 11 0 N/A
9 12 1 N/A
10 13 1 3
11 13 0 3
12 14 1 3
13 14 0 3
14 15 1 3
15 16 1 3
16 16 0 3
17 17 1 3
18 17 0 3
19 18 1 3
20 19 1 3
21 19 0 3
22 20 1 3
23 20 0 3
24 21 1 3
25 22 1 3
26 22 0 3
27 23 1 3
28 23 0 3
29 24 1 3
30 25 1 3
31 25 0 3
32 26 1 3
33 26 0 3
34 27 1 3
35 28 1 3
36 28 0 3
37 29 1 3
38 29 0 3
39 30 1 3
40 31 1 3
41 31 0 3
42 32 1 3
43 32 0 3
44 33 1 3
45 34 1 3
46 34 0 3
47 35 1 3
48 35 0 3
49 36 1 3
50 37 1 3
51 37 0 3
52 38 1 3
53 38 0 3
54 39 1 3
55 40 1 3
56 40 0 3
57 41 1 3
58 41 0 3
59 42 1 3
60 43 1 3
61 43 0 3
62 44 1 3
63 44 0 3
64 45 1 3
65 46 1 3
66 46 0 3
67 47 1 3
68 47 0 3
69 48 1 3
70 49 1 3
71 49 0 3
72 50 1 3
73 50 0 3
74 51 1 3
75 52 1 3
76 52 0 3
77 53 1 3
78 53 0 3
79 54 1 3
80 55 1 3
81 55 0 3
82 56 1 3
83 56 0 3
84 57 1 3
85 58 1 3
86 58 0 3
87 59 1 3
88 59 0 3
89 60 1 3
90 61 1 3
91 61 0 3
92 62 1 3
93 62 0 3
94 63 1 3
95 64 1 3
96 64 0 3
97 65 1 3
98 65 0 3
99 66 1 3
100 67 1 3
Comments
It is very clear here, that for every 5 ACC a crusader gets, he only gets 3 more hitrate. This pretty much makes it obvious that forging the Gem of Striking (+5 ACC into your gloves is much much worse than forging a Lustrious Gem (+5 hitrate).
Re: Crus Guide
Blood Frenzy
After doing rounds of tests, it seems like the official skill descriptions are either wrong, or are calculated separately from the other aspd bonuses. Based on what I have found, Blood Frenzy starts off at 11%, and raises attack speed by 1% every level thereafter, simply put, it goes something like this:
Code:
Lv1 - 11%
Lv2 - 12%
Lv3 - 13%
Lv4 - 14%
Lv5 - 15%
Lv6 - 16%
Lv7 - 17%
Lv8 - 18%
Lv9 - 19%
Lv10 - 20%
In addition to that, blood frenzy bonus is factored in AFTER your attack speed is calculated based on your equipments AGI and ASPD bonuses.
Since we're pretty much interested in 210, I only recorded up until the AGI needed for that, which is 116 AGI. The above table shows the amount of attack speed you'll be having based on AGI only, to figure out how much aspd more you get from aspd boosting equipment (those with +x% hitrate written on them), you simply multiply it to the attack speed based on the table.
So let's say you were wearing an assortment of equipment, say full kylin armor, 2 wyrm swords (+5% aspd each) and the sparkling fish scale ring (+5% aspd), and let's assume your AGI with your equipment is 75, then that means that your attack speed will be:
AGI 75 - 158 aspd (based on above table)
Sword 1 - 5% aspd - 7.9 aspd (5% of 158)
Sword 2 - 5% aspd - 7.9 aspd (5% of 158)
Ring - 5% aspd - 7.9 aspd (5% of 158)
Total: 181 (rounded down/floor)
Lv10 Blood Frenzy gives 20% more aspd bonus, but it is based not your your base aspd from agi, but from your aspd with everything on (181)
20% of 181 is 36.2, and 181 + 36.2 = 217 (rounded off)
That means you end up with an attack speed of 217.
Crusader Solo Power-Levelling Guide
"Bullying Higher-level Mobs Properly With Your Slash" 101
Illusion slash never misses, unlike our normal swings. A typical crusader will usually have a rather low hitrate due to the lack of ACC, and we'll mostly have to rely on our equipment to make up for the lack of it. The way I pick on which mobs to grind on, depends on several factors:
1) Mob solo exp rate
2) Spawn rate/number
3) Slash requirement - the number of slashes it takes for me to kill one
4) Survivability/Danger level - how hard I get hit by them, and how often I have to rest
5) Accessibility/Location - the way the mobs are arranged in an area
You'll find yourself depending more on your slash the higher your level is, or technically, the level of mobs you're grinding on. If you're like me, who's patient or stubborn enough to save gems for worthy equipment, that means that until you do get those equipment you'll be slightly crippled in some aspects. I used to dual wield dance of evanescence each forged only with +3 rage, as I never wanted to risk wasting extra gems on these swords. I'd rather fool around with blades of enigma than with these. I'm starting to ramble now, but what I'm pointing out is that starting at your 50s and most especially your early 60s, you'll be relying a lot on your slash damage, until you manage to recover your lack of hitrate by forging lustrious onto your gauntlets like mad, or getting a high enough level (+2 hitrate per level).
Let's use my current character as an example. I have a level 72 crusader and that means that I can only get good experience from at least lv68 monsters. Previously at lv71, I'd either solo at Isle of Fortune or Lone Tower lv1 (sometimes lv2 or 3), or party up at Summer Island. To kill each mob at Lone Tower or Isle of Fortune requires me to dish out 1 slash. Killing the lv72 evil tribal warriors requires me to do 3 slashes. From those Lone/Fortune mobs, I'd get around 4.4-4.6k of exp per kill, while I'd get 12k exp per lv72 tribal at summer.
If you look at it closely, lone/fortune is still a good place for me to train solo because each slash I send out is guaranteed over 4k exp, while I have to give 3 slashes at summer before I'll gain 12k. That translates into an average of 4k exp per slash on summer, vs a 4.4-4.6k exp at lone tower or isle of fortune. So we can scratch out summer soloing for now. Then there's the matter of mob spawn locations. Fortune has pretty much packed spawns in several areas, making the interval between kills much shorter than at lone tower. That makes the Isle of Fortune a very attractive soloing spot based on my current Illusion Slash damage. Summer will only be a viable option for me if I can get to kill them within 2 slashes, that means an "average" of 6k per slash, which is much higher than the Lone/Fortune exp/slash rate.
Auto-casting is your friend
You can "Auto Slash" (AS) by holding down your shift key while you'd click on the mob with the skill. I always use this method for my "Hit and Run" (HnR) technique of powerlevelling myself (think SS hit and run, only with slash, and having to run like hell with mobs running at you with normal speed). When you're doing this, you'll eliminate the need to click skill/press hotkey to slash, all you'll have to do is to worry about where to move. If you happen to move farther than the slashing range, and when your skill has done cooling down, your character will automatically run closer to the mob and slash it. You could simply click on a spot away from your current location to "run" while IS is cooling down again.
Aggro Radius
Once you're into HnR, you'll want to study the surroundings a bit, and observe the aggressive range radius of each monster on that spawn spot. I define the Aggro Radius as this invisible circle from which the monster starts turning back once they reach its edge. You would want to use that radius to your advantage while engaging in AS HnR
How they all go together
When you do an effective AS HnR - especially on non-ranged monsters - you'll never get hit at all, which kinda makes our high dodge useless, but who cares, at least it's there in case we screw up the HnR and ran too close to another monster. But anyway, as I've been saying - we're not making full use of our dodge. That kind of allows us keep sacrificing our agility in favour of strength (trading dodge for more damage, while keeping the 210 aspd of course). This is ideal for a slasher build.
To do this effectively, lure them out and try to get as close as you can to the Aggro Circumference (just a notch outside), and they'll start moving erratically. You could either:
1) Keep AS'ing from there
2) Slash, Stun, Melee + Slash, AS
Normal Training on mob
"Bullying Lower-level Mobs and robbing them of their will to live ever again until they respawn"... or something like that
As mentioned in the other section, you get a level based modifier on your slash damage, but it also applies to your regular attacks as well. With that info, you could easily guess that the damage boost you get allows you to be an even meaner bully to those poor little monsters.
If you don't have any worthwhile high level mobs to HnR with, you can always fall back to this method. We crusaders are best built for this, much more so for the high level slashers.
We can get full experience from mobs up to 4 levels below you, any lower and you get reduced exp rates. You have to keep that in mind before selecting your target to bully Smile
What I consider "effective bullying" is where you make full use of your slash rhythm, while performing melee (and stun if needed) in between slash intervals. Having a tweaked camera also helps because it allows you to plan where to move next, or what to attack next.
Frequently Asked Questions that it's already driving me and other forum-goers crazy referring you to the search tool
1. Which is better, Drakan or BoE?
Depends on your current stats, and the opportunity for dmg boosts based on the blades...
read the detailed discussion here
2. Which is better, Wyrm or Kylin?
As above, depends on your current stats and dmg boost opportunities based on the blades.
read the detailed discussion here
3. What AGI? What STR? WHAT WHAT WHAT? TELL ME? PLZZZ!!!1 How do I pump? what is a pump? where can I buy a pump? uhh, oops
Just STFU already and refer to the equipment guide, pay attention to the archetype and plan accordingly... As to the pumping itself, refer to this post I made a long time back.
4. Dual 3 STR wyrms? Or Spike of Sistine + Sword of Kylin?
Here's one situation based on a very specific set of stats, hope you get the idea if you're planning to do it too. Read the discussion here
5. Why do you aim for 210 attack speed without berserk? Shouldn't berserk allow you to get more STR earlier because you don't have to spend more pts on AGI?
It might seem like a good idea at first, but you'll see otherwise as your face tougher mobs. Here's a thread discussing it, or skip directly to my reply in that thread for a better explanation.
6. What affects illusion slash? The skill says it is based on attack speed, shouldn't pure agi be better?
Like what its description says, it is based on attack speed, but what it doesn't say is that your base damage also affects it and it applies up to a certain attack speed only. The speeds that you want to look out for are 140 and 210. You get 3-4x and 6-8x multiplier to your base damage respectively (e.g. if your base dmg is 800, your raw slash power will be 3.2k at 140 aspd, or 6.4k at 210 aspd. raw slash power - assumes your target has 0 def and 0 pr).
Your base damage determines the potential damage, while the 140/210 attack speed marks multiply that damage to give you your raw slash power. This raw slash power is then reduced according to the def and pr of your target.
After doing rounds of tests, it seems like the official skill descriptions are either wrong, or are calculated separately from the other aspd bonuses. Based on what I have found, Blood Frenzy starts off at 11%, and raises attack speed by 1% every level thereafter, simply put, it goes something like this:
Code:
Lv1 - 11%
Lv2 - 12%
Lv3 - 13%
Lv4 - 14%
Lv5 - 15%
Lv6 - 16%
Lv7 - 17%
Lv8 - 18%
Lv9 - 19%
Lv10 - 20%
In addition to that, blood frenzy bonus is factored in AFTER your attack speed is calculated based on your equipments AGI and ASPD bonuses.
Since we're pretty much interested in 210, I only recorded up until the AGI needed for that, which is 116 AGI. The above table shows the amount of attack speed you'll be having based on AGI only, to figure out how much aspd more you get from aspd boosting equipment (those with +x% hitrate written on them), you simply multiply it to the attack speed based on the table.
So let's say you were wearing an assortment of equipment, say full kylin armor, 2 wyrm swords (+5% aspd each) and the sparkling fish scale ring (+5% aspd), and let's assume your AGI with your equipment is 75, then that means that your attack speed will be:
AGI 75 - 158 aspd (based on above table)
Sword 1 - 5% aspd - 7.9 aspd (5% of 158)
Sword 2 - 5% aspd - 7.9 aspd (5% of 158)
Ring - 5% aspd - 7.9 aspd (5% of 158)
Total: 181 (rounded down/floor)
Lv10 Blood Frenzy gives 20% more aspd bonus, but it is based not your your base aspd from agi, but from your aspd with everything on (181)
20% of 181 is 36.2, and 181 + 36.2 = 217 (rounded off)
That means you end up with an attack speed of 217.
Crusader Solo Power-Levelling Guide
"Bullying Higher-level Mobs Properly With Your Slash" 101
Illusion slash never misses, unlike our normal swings. A typical crusader will usually have a rather low hitrate due to the lack of ACC, and we'll mostly have to rely on our equipment to make up for the lack of it. The way I pick on which mobs to grind on, depends on several factors:
1) Mob solo exp rate
2) Spawn rate/number
3) Slash requirement - the number of slashes it takes for me to kill one
4) Survivability/Danger level - how hard I get hit by them, and how often I have to rest
5) Accessibility/Location - the way the mobs are arranged in an area
You'll find yourself depending more on your slash the higher your level is, or technically, the level of mobs you're grinding on. If you're like me, who's patient or stubborn enough to save gems for worthy equipment, that means that until you do get those equipment you'll be slightly crippled in some aspects. I used to dual wield dance of evanescence each forged only with +3 rage, as I never wanted to risk wasting extra gems on these swords. I'd rather fool around with blades of enigma than with these. I'm starting to ramble now, but what I'm pointing out is that starting at your 50s and most especially your early 60s, you'll be relying a lot on your slash damage, until you manage to recover your lack of hitrate by forging lustrious onto your gauntlets like mad, or getting a high enough level (+2 hitrate per level).
Let's use my current character as an example. I have a level 72 crusader and that means that I can only get good experience from at least lv68 monsters. Previously at lv71, I'd either solo at Isle of Fortune or Lone Tower lv1 (sometimes lv2 or 3), or party up at Summer Island. To kill each mob at Lone Tower or Isle of Fortune requires me to dish out 1 slash. Killing the lv72 evil tribal warriors requires me to do 3 slashes. From those Lone/Fortune mobs, I'd get around 4.4-4.6k of exp per kill, while I'd get 12k exp per lv72 tribal at summer.
If you look at it closely, lone/fortune is still a good place for me to train solo because each slash I send out is guaranteed over 4k exp, while I have to give 3 slashes at summer before I'll gain 12k. That translates into an average of 4k exp per slash on summer, vs a 4.4-4.6k exp at lone tower or isle of fortune. So we can scratch out summer soloing for now. Then there's the matter of mob spawn locations. Fortune has pretty much packed spawns in several areas, making the interval between kills much shorter than at lone tower. That makes the Isle of Fortune a very attractive soloing spot based on my current Illusion Slash damage. Summer will only be a viable option for me if I can get to kill them within 2 slashes, that means an "average" of 6k per slash, which is much higher than the Lone/Fortune exp/slash rate.
Auto-casting is your friend
You can "Auto Slash" (AS) by holding down your shift key while you'd click on the mob with the skill. I always use this method for my "Hit and Run" (HnR) technique of powerlevelling myself (think SS hit and run, only with slash, and having to run like hell with mobs running at you with normal speed). When you're doing this, you'll eliminate the need to click skill/press hotkey to slash, all you'll have to do is to worry about where to move. If you happen to move farther than the slashing range, and when your skill has done cooling down, your character will automatically run closer to the mob and slash it. You could simply click on a spot away from your current location to "run" while IS is cooling down again.
Aggro Radius
Once you're into HnR, you'll want to study the surroundings a bit, and observe the aggressive range radius of each monster on that spawn spot. I define the Aggro Radius as this invisible circle from which the monster starts turning back once they reach its edge. You would want to use that radius to your advantage while engaging in AS HnR
How they all go together
When you do an effective AS HnR - especially on non-ranged monsters - you'll never get hit at all, which kinda makes our high dodge useless, but who cares, at least it's there in case we screw up the HnR and ran too close to another monster. But anyway, as I've been saying - we're not making full use of our dodge. That kind of allows us keep sacrificing our agility in favour of strength (trading dodge for more damage, while keeping the 210 aspd of course). This is ideal for a slasher build.
To do this effectively, lure them out and try to get as close as you can to the Aggro Circumference (just a notch outside), and they'll start moving erratically. You could either:
1) Keep AS'ing from there
2) Slash, Stun, Melee + Slash, AS
Normal Training on mob
"Bullying Lower-level Mobs and robbing them of their will to live ever again until they respawn"... or something like that
As mentioned in the other section, you get a level based modifier on your slash damage, but it also applies to your regular attacks as well. With that info, you could easily guess that the damage boost you get allows you to be an even meaner bully to those poor little monsters.
If you don't have any worthwhile high level mobs to HnR with, you can always fall back to this method. We crusaders are best built for this, much more so for the high level slashers.
We can get full experience from mobs up to 4 levels below you, any lower and you get reduced exp rates. You have to keep that in mind before selecting your target to bully Smile
What I consider "effective bullying" is where you make full use of your slash rhythm, while performing melee (and stun if needed) in between slash intervals. Having a tweaked camera also helps because it allows you to plan where to move next, or what to attack next.
Frequently Asked Questions that it's already driving me and other forum-goers crazy referring you to the search tool
1. Which is better, Drakan or BoE?
Depends on your current stats, and the opportunity for dmg boosts based on the blades...
read the detailed discussion here
2. Which is better, Wyrm or Kylin?
As above, depends on your current stats and dmg boost opportunities based on the blades.
read the detailed discussion here
3. What AGI? What STR? WHAT WHAT WHAT? TELL ME? PLZZZ!!!1 How do I pump? what is a pump? where can I buy a pump? uhh, oops
Just STFU already and refer to the equipment guide, pay attention to the archetype and plan accordingly... As to the pumping itself, refer to this post I made a long time back.
4. Dual 3 STR wyrms? Or Spike of Sistine + Sword of Kylin?
Here's one situation based on a very specific set of stats, hope you get the idea if you're planning to do it too. Read the discussion here
5. Why do you aim for 210 attack speed without berserk? Shouldn't berserk allow you to get more STR earlier because you don't have to spend more pts on AGI?
It might seem like a good idea at first, but you'll see otherwise as your face tougher mobs. Here's a thread discussing it, or skip directly to my reply in that thread for a better explanation.
6. What affects illusion slash? The skill says it is based on attack speed, shouldn't pure agi be better?
Like what its description says, it is based on attack speed, but what it doesn't say is that your base damage also affects it and it applies up to a certain attack speed only. The speeds that you want to look out for are 140 and 210. You get 3-4x and 6-8x multiplier to your base damage respectively (e.g. if your base dmg is 800, your raw slash power will be 3.2k at 140 aspd, or 6.4k at 210 aspd. raw slash power - assumes your target has 0 def and 0 pr).
Your base damage determines the potential damage, while the 140/210 attack speed marks multiply that damage to give you your raw slash power. This raw slash power is then reduced according to the def and pr of your target.
Re: Crus Guide
weee its chuck's guide again!!! i STRICTLY follow this guide!!! i give it 3 thumbs up wahahahaha
•SCARECROW•- Lurker
-
Number of posts : 4
Server : anchor
Class : crusader
Registration date : 2008-05-18
Re: Crus Guide
yeap, the bible of almost all crusaders in pko...
p/s: scarecrow!! damn, change your avatar, pls. dat avatar freaked me out when i scrolled down!
p/s: scarecrow!! damn, change your avatar, pls. dat avatar freaked me out when i scrolled down!
ishinomorileon- Black Dragon & Kraken Slayer
-
Number of posts : 499
Age : 37
Location : Nothing King, expect something or nothing.
Server : deck
Class : crusader
Registration date : 2008-05-17
Re: Crus Guide
hard to follow the guide?
yea, it is hard.
yea, it is hard.
ishinomorileon- Black Dragon & Kraken Slayer
-
Number of posts : 499
Age : 37
Location : Nothing King, expect something or nothing.
Server : deck
Class : crusader
Registration date : 2008-05-17
Re: Crus Guide
woohoo, hermes claw stone is better if you ask me.
ishinomorileon- Black Dragon & Kraken Slayer
-
Number of posts : 499
Age : 37
Location : Nothing King, expect something or nothing.
Server : deck
Class : crusader
Registration date : 2008-05-17
Re: Crus Guide
That guide is cool...
Whitey got 210 atck speed with only 25 base agi...
Whitey got 210 atck speed with only 25 base agi...
XxGenzOxX- Treants are just bigger shrubs!
-
Number of posts : 92
Server : Engine/Cabin/Flag
Class : Crusader/Voyager/Con SS
Registration date : 2008-05-16
Re: Crus Guide
because i think he has 2x BoEs and they are 110%
kennethcreed- Die shrubs DIE!!
-
Number of posts : 37
Age : 30
Server : Bridge
Class : Crusader
Registration date : 2008-05-21
Re: Crus Guide
he onli use 1 boe 110% and 1 str drakan 110%
hotdog02- 5hour Mirage Sessions!
-
Number of posts : 221
Age : 30
Location : Philippines
Server : cabin
Class : crusader,ss
Registration date : 2008-05-18
Re: Crus Guide
ishinomorileon wrote:woohoo, hermes claw stone is better if you ask me.
ok why Hermes Claw? not kylingloves?
Re: Crus Guide
Kylin has only 4 str n 3 agi whereas boss glove has 3 str n 7 agi. It has an extra of 3 stats
Yukino- 5hour Mirage Sessions!
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Number of posts : 153
Location : In someone's heart ^^
Server : Anchor
Class : Crusader,Cleric
Registration date : 2008-05-12
Re: Crus Guide
every point of str counts... wat if u have 194 str wearing hermes claw and u nid 1 more str... use kylin much more better... and kylin has more def...
hotdog02- 5hour Mirage Sessions!
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Number of posts : 221
Age : 30
Location : Philippines
Server : cabin
Class : crusader,ss
Registration date : 2008-05-18
Re: Crus Guide
Yukino wrote:Kylin has only 4 str n 3 agi whereas boss glove has 3 str n 7 agi. It has an extra of 3 stats
but the DEF to low? hmm
Re: Crus Guide
hotdog02 wrote:every point of str counts... wat if u have 194 str wearing hermes claw and u nid 1 more str... use kylin much more better... and kylin has more def...
so the nice Gloves is Kylin? not hermes?
Re: Crus Guide
yes.. even chuck uses it... pati mga pinoy gumagamit nun wakakaka
hotdog02- 5hour Mirage Sessions!
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Number of posts : 221
Age : 30
Location : Philippines
Server : cabin
Class : crusader,ss
Registration date : 2008-05-18
Re: Crus Guide
hotdog02 wrote:he onli use 1 boe 110% and 1 str drakan 110%
he use a +7 str drakan now =/
Kiodoku- 5hour Mirage Sessions!
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Number of posts : 202
Age : 32
Location : Tokyo Jupiter
Server : TERRA
Class : Instrumentalist
Registration date : 2008-05-10
Re: Crus Guide
hotdog02 wrote:yes.. even chuck uses it... pati mga pinoy gumagamit nun wakakaka
o realy? pinoy using kylingloves? o well tnx po!
Re: Crus Guide
i know that he is using +7 str drakan wat i mean from "1 str drakan 110%" is the quantity...see the boe... its says that 1 boe... not meaning 1 str boe..Kiodoku wrote:hotdog02 wrote:he onli use 1 boe 110% and 1 str drakan 110%
he use a +7 str drakan now =/
hotdog02- 5hour Mirage Sessions!
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Number of posts : 221
Age : 30
Location : Philippines
Server : cabin
Class : crusader,ss
Registration date : 2008-05-18
Re: Crus Guide
although the def of boss quite low but the extra 3 stats should cover it up
BloodedDamion- Treants are just bigger shrubs!
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Number of posts : 84
Server : Anchor
Class : Crusader
Registration date : 2008-06-01
Re: Crus Guide
holodeck wrote:what is the basic stats of DRAKAN?
Holodeck, Here you go =x
- Code:
Lv75 Drakan
ASPD: +5%
Strength: +0-18
Agility: +0-18
Accuracy: +0-18
Constitution: +0-18
Spirit: +0-18
Hit Rate: +11-15
Base Damage: 171-201 / 203-233
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