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Suggestion for SW

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Post by Shadow Thu 22 May - 6:45

1. When ppl die, make them spawn outside the map
2. System message about who get kill, more fun
3. Prevent ppl who just join a new guild less than 24 hours from enter, some lamers just can't fight with honor, have to change from navy to pirate or pirate to navy.
4. Make towers more painful, not enough damage now.
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Post by sophiia Thu 22 May - 6:48

xD lool For the options 1&2...u have chaos!!!
u want all events equal??? -.-'
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Post by Shadow Thu 22 May - 7:01

keep the good part, add new features.
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Post by sophiia Thu 22 May - 7:16

-.- i think that they are busy enough fixing the bugs -.-
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Post by syazzx Thu 22 May - 8:59

Shadow wrote:1. When ppl die, make them spawn outside the map
2. System message about who get kill, more fun
3. Prevent ppl who just join a new guild less than 24 hours from enter, some lamers just can't fight with honor, have to change from navy to pirate or pirate to navy.
4. Make towers more painful, not enough damage now.

For number 4...wow u hav like 20k def or something?

enemy base twr are painful enuff...even champs can die...
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Post by eCoolExtinction Thu 22 May - 9:57

Then its unfair for lv64 and below SW..they will need heavy forge bfore they can even kill the Statue =.=(for number 4)
(for number 1)i will waste Gold 500 ea death(depends on spawn point (example is PVp bar)500 ea tele..u lost ur blood token an u will also lose 500 gold wth..
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Post by Blaq Thu 22 May - 10:30

Number 1 sucks.

That'll eat up soooooo much honor having to get a life and death token every single time.

Number 3 is a good idea. But has problems. On Cabin, and other servers I assume, some guilds just have chars on both sides and use them both. Then whoever wins, they go for goddesses. I guess losing gracefully is a lost concept for them... or perhaps it never existed.
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Post by ishinomorileon Thu 22 May - 11:33

and i do think this topic should be at pko cafe too.
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Post by AmiYumi Thu 22 May - 13:20

agree on number 3, not with number 4...so-so with number 1...and btw, can i suggest 1 more?

5. Out from map, the token gone. No need to respawn outside when die, but if relog need to change token life & death again becuz its gone (just like pirate / navy token)
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Post by Shadow Fri 23 May - 3:55

syazzx wrote:
Shadow wrote:1. When ppl die, make them spawn outside the map
2. System message about who get kill, more fun
3. Prevent ppl who just join a new guild less than 24 hours from enter, some lamers just can't fight with honor, have to change from navy to pirate or pirate to navy.
4. Make towers more painful, not enough damage now.

For number 4...wow u hav like 20k def or something?

enemy base twr are painful enuff...even champs can die...


The harder to get victory, the more fun. Easy win = no challenge, and ppl will not be so into it. think about dw, before ppl get seriously forged, need 10+ ppl to kill boss and protected guildmates from enemeis. Now many ppl can solo, where is the fun.
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Post by Shadow Fri 23 May - 4:02

eCoolExtinction wrote:Then its unfair for lv64 and below SW..they will need heavy forge bfore they can even kill the Statue =.=(for number 4)
(for number 1)i will waste Gold 500 ea death(depends on spawn point (example is PVp bar)500 ea tele..u lost ur blood token an u will also lose 500 gold wth..


You can always have teammates revive u then you don't need to go out. You can get 100 honor from the honor book drop from godness. and you can go pvp for it. It is a way to keep bar active. and about the gold, jesus, 500, dude, if u really that poor, come work for me, i pay 1k - 50k for items drop from mob, just spend some time hunt for me.

Die, spawn at base right the way and don't lose anything, lost meaning of killing ppl, less fun.
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Post by Shadow Fri 23 May - 4:09

Blaq wrote:Number 1 sucks.

That'll eat up soooooo much honor having to get a life and death token every single time.

Number 3 is a good idea. But has problems. On Cabin, and other servers I assume, some guilds just have chars on both sides and use them both. Then whoever wins, they go for goddesses. I guess losing gracefully is a lost concept for them... or perhaps it never existed.


It is not easy to have many strong chars, if your char not strong enough, u can't ks. so that's not a problem.

about honor, u can earn from pvp or get honor book from godness. Must have some penality for each death, so ppl will be very careful for each move they make, which results in more fun fighting, just like in dw. Otherwise, it will just be endless fights. And can have more ppl go pvp, another way to make game more active.
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Post by Blaq Fri 23 May - 5:58

Crusaders can plvl up a char to lvl 65 or 70 fairly easily (especially during the x2 or x3 periods) and just swap their equips between characters as they see fit.

Honor books are not a common drop. Of all the goddesses I've killed, only one has dropped a book. And, on Cabin, PvP has a lot less people these days, and I can rarely find a party willing to 1v5 with my champ. So earning honor at the PvP bar is not so easy these days.

And considering some of the techniques used in SW on Cabin, it is very likely that someone could use up 100+ honor within just a few minutes if they had to exchange a life+death token every time they died. It's impractical to think that between SW sessions they could earn all of that honor back at the PvP bar.
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Post by PICKACHUthe2nd Fri 23 May - 10:45

i dun like for number 1...=.=
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Post by eCoolExtinction Fri 23 May - 11:59

Shadow wrote:
eCoolExtinction wrote:Then its unfair for lv64 and below SW..they will need heavy forge bfore they can even kill the Statue =.=(for number 4)
(for number 1)i will waste Gold 500 ea death(depends on spawn point (example is PVp bar)500 ea tele..u lost ur blood token an u will also lose 500 gold wth..


You can always have teammates revive u then you don't need to go out. You can get 100 honor from the honor book drop from godness. and you can go pvp for it. It is a way to keep bar active. and about the gold, jesus, 500, dude, if u really that poor, come work for me, i pay 1k - 50k for items drop from mob, just spend some time hunt for me.

Die, spawn at base right the way and don't lose anything, lost meaning of killing ppl, less fun.

its easy for u to say..many bullies at Deck and if mvm...oni 50% chance win coz always lag(not me but my ptmates..)and aboutthe gold..yes i am poor..but im not that addicted to money!ur making me a peasant!
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Post by Shinobu Mon 26 May - 17:04

O__o pretty unfair for others... XD
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Post by Rita Mon 26 May - 18:27

i thought so too.
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Post by Shinobu Mon 26 May - 18:30

It'll be difficult to apply those kind of changes... T__T a lot will complain
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Post by Rita Mon 26 May - 20:56

Then again, I thought the same thing too.
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Post by Yukino Tue 27 May - 1:11

strong = complaining , the weak ones oso complaining T_T
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Post by rufaz Tue 27 May - 2:09

my suggestion on sw is..

Fix The Bug First~!

1. Sometimes when die and we press revive, move nowhere, must relog, then must get another token, wasted honor

2. Sometimes get on boat. well its fine getting on boat but when landing. sometimes you cant move. must relog or use ticket.



Number 1 i still can bear with it. but with number 2. Unacceptable for me =/
let say when we're going to kill goddess, then we get the bug. 1 goddess wasted. =/
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Post by Shinobu Tue 27 May - 3:10

well that's just too painful... T__T
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